Bringing Games to Life



About


George Hoskins is a BAFTA-winning Senior Animator, most recently recognised for his work on the critically acclaimed survival-action title Atomfall . With a career defined by high-fidelity character and gameplay animation, George played a pivotal role in Rebellion’s development team, contributing to the studio’s reputation for immersive and atmospheric world-building.Following the success of Atomfall , which was awarded the BAFTA for Best British Game in 2026 , George has established himself as a leader in the UK games industry. His expertise encompasses the full animation pipeline, including advanced motion capture (mocap) implementation, hand-keyed character performance, and technical animation for PC and console platforms.Known for a meticulous approach to movement and narrative expression, George specialises in bringing complex characters to life within intricate environments. His portfolio showcases a deep understanding of body mechanics and cinematic storytelling, skills that were central to the award-winning reception of Atomfall.


Recent Projects



Services


Freelance SupportTargeted, short-term remote contract support for specialized animation passes, high-impact keyframe work, and key milestone pushes.Production & Pipeline ConsultancyTechnical advisory on animation pipelines, engine setup, asset integration, and workflow optimization.Cinematic & In-Game Character AnimationHigh-impact keyframe animation for gameplay mechanics, cutscenes, and marketing trailers.FPS Combat & Mechanics DesignSpecialist design and animation for first-person perspective weapons, reload sequences, combat loops, and player-feel mechanics.Gameplay & Combat SystemsDesigning, animating, and polishing combat interactions, locomotion sets, and technical gameplay setups.

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